I have to say I’m really concerned by your response. According to the latest Steam hardware survey, more than 15% of users play at resolutions of 1440p or above. Being able to play a game released in 2023 at higher than 1080p resolution is just a bare minimum software feature and it’s completely unacceptable that the game doesn’t support it. This is not an extended feature set, or an unreasonable request. No one could run the game at that resolution in the 90’s, but the render pipeline supported it. You can start up the 1997 OpenGL version of Quake and play it at high framerates and at 2560x1440. Support for arbitrary resolutions and framerates (within reason, of course) has been standard in the PC space for more than two decades. Respectfully, I just don’t see how you can claim that you didn’t neglect the PC version. I hope the rest of what I have to say doesn’t discourage you from keeping communication open - I appreciate game development is complicated at the best of times and I’m sure no one set out to intentionally release Resurgence in a poor state. That’s a serious accomplishment and honestly I applaud you and the rest of the team. It’s exciting to see a new Star Trek game, and you guys really do seem to have hit the mark on the narrative. We’re on this ship with you!įirstly, I do really appreciate you responding to the concerns in this thread. I promise the experience is worth your while, even if it is a little rough around the edges. Or, maybe sit on it until our first patch releases. We’ll be sad to see you go, but hopefully we’ll win you back. If you are within the refund policy period, you can always exercise that option. We know how to do these things- but we had to first rebuild the foundations of a cinematic story adventure framework, again, from scratch. But we’re a small indie team starting from scratch. And we’d delay delay delay until we’ve tested it on every computer from HAL-9000 to a TI-85 if we could. We’re going to patch in more options when we are sure they will behave well on PC.īelieve me, we’d love to include every accessibility, comfort, and convenience option under the sun, and we’d love it to run buttery smooth with all the rendery goodness that next gen hardware can muster. It’s just a much more complicated marketplace to develop for. That’s just the vision we had for the game. It’s designed to look more like a movie on a TV than an ultra-wide FOV twitch shooter on a 144/240 Hz gaming monitor. You’re here, you’re angry, we hear you (and others.) You have every right to voice your dissatisfaction.
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